The game is presented from the third-person perspective with a primary focus on Batman's combat and stealth abilities, detective skills, and gadgets that can be used in both combat and exploration. The game's leading characters are predominantly voiced by actors from the DC Animated Universe, with Kevin Conroy and Mark Hamill reprising their roles as Batman and the Joker, respectively. He must uncover the secret behind a sinister scheme orchestrated by the facility's warden, Hugo Strange.
In the game's main storyline, Batman is incarcerated in Arkham City, a super-prison enclosing the decaying urban slums of fictional Gotham City. Written by veteran Batman writer Paul Dini with Paul Crocker and Sefton Hill, Arkham City was inspired by the long-running comic book mythos. Based on the DC Comics superhero Batman, it is the sequel to the 2009 video game Batman: Arkham Asylum and the second installment in the Batman: Arkham series.
#Batman arkham city bane free#
UNBLOCKABLE.īane can chain his light basic attacks into his SP2, “Bane Barrage”, albeit there are discrepancies. With extreme ferocity, Bane kicks his opponent to the curb.īane unleashes a Venom fueled pummeling. Hawkgirl/Regime: She can disable special attacks on tag-in.īane barrels into his opponent, knocking them down.Aquaman/Regime: His Super Move can drain all power from the opposite team, completely countering Bane's passive.Nightwing/Batman Ninja: He and his teammates can drain power on tag-in.Raven/Rebirth: She can steal all power from Bane and his Arkham teammates once his passive is triggered.Raven/Prime: Health swap will trigger his passive, leaving her vulnerable to his and other Arkham characters' special attacks.Killer Frost/Prime, Killer Frost/Regime and Solomon Grundy/Earth 2: His passive is unaffected by their dampening.In addition, she can rescue him once per match, reducing the risk of being knocked out after triggering his passive. Batgirl/Arkham Knight: He can give her the power to nuke with her SP1 provided she's equipped with the Cloak of Destiny or Nekron's Scythe.Having a card that "counters" Bane does not mean it is always a good choice. Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Bane. Arkham Origins Bane with Arkham Harley and any other Arkham card creates an almost unstoppable team in most cases. His specific gear supports both of his specials: it grants him a heal self on SP1, and increased maximum health to scale better with that it also gives him power drain on his already very powerful SP2, combined with the high unblockable chance on SP2 from Harley Quinn/Arkham will make sure they won't be able to fight back.
While his passive is essentially a weaker version of Batgirl/Prime's passive (affects only Arkham teammates, including Arkham Knight characters as of the 2.8 update), his decent base stats and strong synergy with Arkham Harley more than makes up for that. If he is used for hand-to-hand combat, it is possible to chain his heavy attacks with his basic attacks as long as the combo ender is ignored.īane AO activates his passive when his health reaches below 50%. His combo ender, while unique (Bane frontflips into his opponent), leaves him virtually defenseless against any counterattacks while he gets up from the ground. Strategy Basic Attacks Basic comboīane's basic attacks, like other Bane cards, are on the slow side therefore, it is recommended to bring him in only to unleash his powerful SP2 or to finish a match.